Dead Space Remake Is Too Scary for Its Technical Director

Dead Space Remake Is Too Scary for Its Technical Director
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The technical director of the Dead Space remake admitted that he found it difficult to play outside of daylight hours because he found the game too scary.

As reported game radartechnical director David Robillard told PLAY magazine in a recent interview that he can’t use headphones when playing the Dead Space remake at night because the game is so immersive and the experience is so scary.

“When I play it at night, I can’t play it with headphones,” he said. “It’s very scary. Just the amount of realism and again the atmosphere. Not just visually, right? The sound, the atmosphere, the effects, with us having the systems to try to scare you.”

Dead Space has been rebuilt from the ground up in EA’s Frostbite engine, Assassin’s Creed Valhalla game director Eric Baptizat, along with creative director Roman Campos-Oriola, said “new assets, new character models, [and] new environments.”

The the game’s developers quickly consulted with fans While Robillard admits they’re taking things to a whole new level, helping them stay on track with the goal of staying true to the vision of the original game while developing new game content and improvements.

“You know, these things could be done [on PS4]but not at the level that we do them today,” he explained in an interview. “And they really add a lot to the genre and make the whole experience more cohesive.

“We had to find a way to fill in those gaps so that the player doesn’t feel like, ‘Oh, I’ve been here, it’s okay, I’m safe.’ Someone wants your lunch money, and they’re not friends.”

Dead Space will be a remake Released on January 27 on PS5, Xbox Series X|S and PC, and does available for pre-order in several editions. Like his predecessor, he finds engineer Isaac Clarke among the last survivors of a deep-space disaster aboard the USG Ishimura mining ship.

We recently completed a month of Dead Space including IGN First content reveals the first 18 minutes of the game, displays graphical comparisons with the originaland a deep dive how the story was rewritten and improved along with hands-on preview.

Adele Ankers-Range is a freelance entertainment writer for IGN. Follow him on Twitter.

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