In the first month of Blizzard’s controversial new mobile game’s release, Immortal Diablo, grossed nearly $50 million from 10 million downloads. While there has been debate and criticism surrounding the free-to-play RPG, data shows that the game has earned at least $1 million a day since its launch.
Horse reported for the first time Mobilegamer.bizData from AppMagic indicates that Blizzard has the devil the spin-off makes money. According to reports, the game was downloaded 6.85 million times in its first week. On July 3, this number increased to 10.35 million downloads. And while not all of those players likely spent money, quite a few did on June 11 immortal It grossed $2.4 million, its best day ever. 30 days after release, immortal It earned $48,988,970, according to AppMagic.
Remember that not all of these figures are included PC version of the game. Also, AppMagic’s data is based on what developers earn after the Apple and Google cuts. So with that in mind, it probably is Diablo the Immortal’s total revenue is much higher than the reported $48.9 million from these data. For many of you reading this, this is probably not the news you want to hear.
Immortal Diablo‘s had to go a pretty hard way from the date of its announcement. After getting out, things got worse. Many have voiced concerns about the game’s in-app purchases and gameplay it was reported that a player would receive money to maximize their characters and means. at least a broadcaster spent a lot of money proving how rare and difficult it is to get the best gems in the game. For its money, Blizzard has remained largely silent, presumably counting its money and progressing Diablo IV.
I? Although I admit to some absurd drop rates immortal, it remained a perfect time killer for me. Now that my fiancé has the game on his new phone, like any good couple we chill in bed when we first wake up on the weekends and spend an hour or two killing demons together. I haven’t gotten a five-star gem yet, but I don’t care either.
Still, my ability to enjoy the game separate from its in-game store doesn’t change the fact that absurd drop rates and complicated in-app economies are not what many players are looking for. (Hell, to be clear: It’s not what I want either!) And some countries are fighting back, leading to some games—including Immortal Diablo himself— to delay or even cancel their releases to avoid anti-piracy legislation and restrictions.
All this has raised questions about what to expect next year Diablo IV. Blizzard says this will only include “cosmetic” microtransactionsbut even the controversial following may be too much Immortal.