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Kamiya says he’s “forever indebted to Nintendo” for Bayonetta 3

Kamiya says he's "forever indebted to Nintendo" for Bayonetta 3
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PlatinumGames head Hideki Kamiya 3 and Nintendo producer Makoto Okazaki talked about the origins of the game. bayonet 3. The information comes from this week’s issue of the Japanese magazine famitsu, as the two engage in an in-depth discussion about the Switch title.

Kamiya confirmed that PlatinumGames started working on a proposal and prototype after their previous project Scalebound was cancelled. Nintendo was already moving forward with ports of Bayonetta 1 and 2 for the Switch, and Kamiya later shared a video message that Okazaki believes was “the final push to make this game a reality.” Meanwhile, Kamiya noted that he is “forever indebted to Nintendo.”

Below are comments from Kamiya and Okazaki about Bayonetta 3’s origins, as translated by Nintendo Everything:

To begin with, how did the planning for Bayonetta 3 begin?

Kamiya: For the time frame, the project we were working on was right after Scalebound was canceled. We decided to start working on Bayonetta 3, a game that the fans wanted and that I wanted to make. It costs nothing to write a proposal, so we started to shape the prototype. I continued to develop concepts and first did a few rough drafts. While (Director Yusuke) Miyata and others suggested these, we worked with character designer Mari Shimazaki-san on Bayonetta’s new design and began to shape the story.

Then you took it to Nintendo?

Okazaki: Before that, we had plans to port Bayonetta and Bayonetta 2 to the Nintendo Switch. It was brought up.

Kamiya: When we tried to feel if they would allow us to do this, they gave it very optimistically.

Okazaki: After that, we received a passionate video message about this game from Kamiya-san. Personally, I think it was the final push that made this game a reality.

Kamiya: Speaking of which, I think I was asked by (PlatinumGames CEO Atsushi) Inaba to make that video (laughs). He said he wanted to show the creator’s passion directly. I said I was pretty much completely unrelated to Bayonetta 2, but I wrote the story and I think they kept it mostly intact. Seeing that it was well received, I wanted to expand the world for the fans as well as challenge myself. That’s why I was very happy that we were able to play the third game. I’m not exaggerating when I say I’m forever indebted to Nintendo.

Bayonetta 3 is now available for Switch.


Translation provided by SatsumaFS on behalf of Nintendo Everything.

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